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Welcome to the 'About' section of my website. Here, you can learn about my industry experience, access my resume, view my LinkedIn profile, check out my YouTube channel, and contact me via email. Feel free to explore and learn more about my background and professional qualifications.


As a child, I had a strong passion for creating monsters, fantasy and science-fiction characters, knights, and warriors through drawing and sketching. This is where it all begun.

When I received my first computer, I was excited about playing video games. However, as time went on, I became bored with playing games and became interested in making them. My parents helped me find a fantastic instructor who taught me programming in Turbo Pascal, Visual Basic, and Delphi. In high school, I learned how games were made through the Logo Komeniusz program and experimented with Games Factory and Klik and Play software.

Later, I purchased a book on how to make an FPS game using C++ and OpenGL, and I successfully created a simple RTS game demo with one level. When it came time for university, I was unsure whether to pursue an arts or pure game programming degree. The Polish-Japanese Academy of IT offered a unique computer arts program that combined fine arts and programming classes. I found 3D animation to be captivating, having experience with Maya from high school. After earning my Bachelor's degree, I decided to pursue a 3D program at Vancouver Film School.

While initially considering rigging, I found animation to be my true passion and secured my first job thanks to my incredible mentors. I worked on several TV shows, including Hot Wheels Battleforce V, League of Super Evil, Teenage Mutant Ninja Turtles, Monsters vs. Aliens TV Show, Leapfrog, and Veggie Tales, before transitioning to Capcom Vancouver to work on the cinematics for Deadrising 3. Unfortunately, the company laid me off after four months due to financial issues. Afterward, I returned to TV animation and worked on Monsters vs. Aliens while writing tools to speed up myself and other animators.

My passion for rigging grew, and I found myself scripting tools to enhance productivity, leading to a chance to try my hand at rigging for the animated feature Prophet. After some tests, I was successful, learning from my amazing mentor and eventually becoming a rigging lead with my own team of riggers. After working on Veggie Tales and Puss and Boots TV show, I returned to the game industry, working on multiple projects for EA, such as FIFA 2016, UFC2, UFC3, Plants vs. Zombies: Battle for Neighborville, and Apex Legends.

During my time at EA, I continued studying Unity and Unreal to stay relevant and up-to-date. This led me to join Epic Games, where I contributed to the development of Twinmotion, focusing on animated assets and exploring the animated humans initiative while testing MetaHumans integration. It was an amazing experience working with one of the best game engines out there. However, recently, I decided to embark on a new journey.

Recently I joined Thought Pennies a fully remote studio led by the best in the industry to work alongside top veterans in the craft on their highly anticipated RPG game.







Want to check out my latest 2024 professional reel?
Just send me a message, and I'll be happy to share it with you!

TV Animation Reel 2013


Cinematic Reel 2014


Rigging Reel 2021





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