Welcome to my Rigging and Game Development Courses!
Years ago, I discovered that teaching is one of the best ways to learn—it helps to organize knowledge and refine understanding. That’s why I’ve created a collection of videos and courses tailored for aspiring riggers, rigging TDs, and anyone passionate about game development and character creation.
Some of these resources are FREE, while others require a subscription to my Patreon page.
Explore the membership options to find the perfect fit for your learning journey. Dive in, and let’s build something amazing together!
In this exclusive multi-part tutorial, I’ll guide you through the process of integrating a giant spider character from Unreal Engine’s Action RPG marketplace pack into UE5.5.
The challenge? This asset was last updated for UE4.27, so it requires some extra steps to work in a modern project.
In this course, we’ll cover everything from importing and setting up textures, animations, and sounds to properly migrating the asset into your game. You’ll learn how to bring outdated marketplace assets into UE5, troubleshoot common issues, and set up a fully functional animation system. By the end of this tutorial, you’ll have a fully integrated spider with smooth animations and sound effects, ready to be used in your game.
In this tutorial we will learn how to rig and animate a quadruped creature. We will make the rig game friendly. So later on we can integrate it in Unreal engine.
This tutorial will be updated and expanded on regularly so please stay tuned...
I’m excited to share with you a new exclusive tutorial series focused on facial rigging in Maya. This course is designed to teach you the fundamental principles of rigging a character’s face, step by step.
Whether you’re just starting or need a refresher, this series will break down all the basics and give you a solid foundation for more advanced rigging tutorials in the future.
By the end of this series, you’ll have the skills to create your own simple but effective facial rigs!
In this tutorial we will learn how to build Minotaur character rig in Maya. Later we will animate the creature and integrate it into Unreal 5 Game.
This is a little more advanced tutorial so I recommend checking out the beginner courses first.
The best things in life are FREE, and I’m excited to share my little contributions to the CG community with you! In this section, you’ll find tips and tricks for Maya, Python, and Unreal that I’ve picked up along the way. I plan to release a new video every week, so stay tuned for fresh content!
Make sure to subscribe to my youtube channel for regular updates and check out my Patreon for even more in-depth tutorials. Let's learn and grow together!
In this course, we’ll dive into the process of retargeting animation from one rig to another one with completely different skeleton.
Using Unreal Engine 5.5's IK Retargeter and Maya, we'll cover everything from transferring animation between characters in Unreal to bringing it into Maya for final polish.
You'll learn how to:
✅ Retarget animations between different character rigs in Unreal
✅ Transfer animation from a skeleton to your Maya rig
✅ Fix common retargeting issues like foot sliding and overstretching
✅ Use animation layers for clean-up and refinement
This is an animation-focused course—not overly technical—but some familiarity with Maya, UE5, and animation fundamentals is recommended.
Welcome to learing Python in Maya tutorial series! If you've ever wanted to learn how to automate tasks and work more efficiently in Maya or any other cg software using python, this course is for you!
In this introductory course, we’ll focus on the basics of Python scripting and how you can use it to enhance your rigging and animation workflows.
In this tutorial we will use my sequential code rigging framework to rig a horse.
Its an advanced tutorial so make sure you have watched my Quadruped Rigging Series as well
as minotaur rigging series. Basic understanding of Maya and Python will also help.
I also have intro to maya python free course - make sure to follow it.
This is my favorite way to rig, it allows fast iteration and easy modifications. I have seen it in action in many productions and it always delivered.
Level: Beginner Software: Maya, UE4 Duration: 1h:47 min
In this tutorial we will learn how to create skeleton for our game characters that will work in Unreal engine. This is just a FREE sample of what is about to come in this section of the site.
Keep in mind those are older tutorials - when I was playing with AI voice.